NVIDIA Aims to Speed Up Humanoid Development with Project GR00T

NVIDIA Aims to Speed Up Humanoid Development with Project GR00T

NVIDIA founder and CEO Jensen Huang plans to put the company at the center of humanoid robot development with the launch of Project GR00T
NVIDIA

NVIDIA recently revealed its plans to develop a novel AI platform catering to major players in humanoid robot advancement. This platform is rooted in a versatile foundational model, likely drawing inspiration from a character resembling a talking tree in the Marvel Universe.

However, the project, abbreviated as GR00T (Generalist Robot 00 Technology), is characterized as a versatile foundational model tailored for humanoid robots. Its purpose is to advance NVIDIA’s efforts in pushing boundaries within robotics and embodied AI.

Navigating Technical Details

In fact, as anticipated in its initial unveiling, specific technical intricacies are somewhat sparse at this stage. The aim is to equip robots with the capability to comprehend natural language, advancing the type of human interaction recently showcased effectively by Figure’s GPT-enhanced 01 humanoid.

Furthermore, this technology enables robots to acquire new skills by observing humans, whether through videos or virtual reality, equipping them with the necessary capabilities to “navigate, adapt, and interact” effectively in real-world scenarios. The company’s Isaac Sim robotics simulation platform now incorporates an application enabling the scaling of reinforcement learning. This allows for the management and deployment of training and inference processes through a cloud-based service. Furthermore, the company has enhanced the Isaac suite with additional tools to assist in the development of industrial robots.

“The GR00T model takes multi-modal instructions and past interactions as input, and produces the next action for the robot to execute,” the promo video explains
NVIDIA

NVIDIA also unveiled new hardware during the announcement. The Jetson Thor system-on-chip integrates a “high-performance CPU” and a next-generation Graphics Processing Unit capable of running models such as GR00T, thanks to its “transformer engine” which delivers 800 teraflops of 8-bit floating point AI performance.

Towards the conclusion of his keynote address at the GTC developer conference in San Jose, California, Jensen Huang, always engaging, was accompanied on stage by a lineup of nine humanoid robots currently under development. Furthermore, the company utilized its Jetson computers to power several Disney robots, training them with the Isaac Sim robotics simulator.

Unveiling NVIDIA’s New AI Platform

The aim of this assembly was to demonstrate the company’s efforts in creating a new AI platform for prominent players in humanoid robot advancement, such as Boston Dynamics, Figure AI, Agility Robotics, Unitree Robotics, Apptronik, 1X Technologies, Sanctuary AI, Fourier Intelligence, and XPeng Robotics.

To conclude, the rapid pace of advancement in the humanoid robotics field is already evident, and with GR00T and its accompanying platforms and hardware, NVIDIA aims to play a central role in driving progress. You can catch Huang’s complete keynote address on the company’s YouTube channel or view the highlighted robotics promotion below.

NVIDIA Robotics: A Journey From AVs to Humanoids

Read the original article on: New Atlas

Read more: Video: Figure’s Humanoid Robot now Converses with People

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